Play as a psion (slightly more accurate depiction for free) who just happens to utilise the epic Master Bison's (Vega) psychokinetic martial arts.

This is an early release, because I completed this over the course of a quick 6 hours in a day. It's probably dramatically unbalanced and/or bugged out. I don't have the time, so please playtest and review in the meantime. 

In the download package I also include my recoloured Psycho Power sprites, but I had to substitute vanilla sprites for them because they refused to show. Might be a fundamental game problem.

Abilities included:
Psychokinetic Arts: Starting equipment: Dark Orb, 2 Potions of Dire Empowerment
Start Skill: Psion
(passives boost and 25% chance to proc Psycho boost on kill).
Next Skill: Psionic Ray
Like Eye Lasers, but somewhat weaker and costs mana instead of cooldown. Also does not scale to distance, and does not flame the floor.
Mind Control: resistable charm for 20 turns. Mana instead of cooldown.
Psycho Cannon: projectile attack, obviously. Single target.
Psycho Inferno: the new pillar attack from SF5. Like Gog's Tactical Pyre. Unfortunately my really pretty Psycho-pillar refused to display, so you'll have to be content with a measly lightning-rod. 
Psycho Phase: toggle a buff heavy on the mana which raises stats all round, especially dodge.
Psycho Crusher: otherwise known as Psi Torpedo. A little like Charge of The Steam Brigade, minus the explosions and flamefield. Mana instead of cooldown.
Psycho Press: Head Press attack that scales to Caddishness instead of magic power. Cooldown instead of mana.
Psychokinetic Infusion/Bison Warp: Gives teleport that, with enough Savvy, can be brought down to 1 mana cost, and lots of passives boosts.

Psycho Boost is a stackable buff, and is designed to make you a powerhouse.
Psionic Burning! is a debuff designed to work like the "On Fire!" debuff, but may be bugged.